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Andrei Cabungcal
About Me
I am a C++/Rust Graphics Programmer from Winnipeg, Manitoba.
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I have experience with low level Graphics Programming with OpenGL, and I'm using Vulkan to explore techniques like ray-tracing and mesh shaders.
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I am fond of the technicalities of how Game Engines and Rendering Engines Work.
Languages
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C++
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Rust
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C#
Tools
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OpenGL
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Vulkan
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Unity
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Unreal Engine 4
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Visual Studio Community, VS Code
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JetBrains Rider
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Git
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