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About

This is my Final Project from Vancouver Film School, comprised of a team of 4 Game Developers, and 3 Sound Designers. We used Unreal Engine 4 as our Game Engine, as well as WWise for a Audio, and Steam Networking to connect the players.

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Shift is a 3rd Person Co-Op Puzzle game where Paya goes on a journey with her mentor, Mur, completing challenges and navigating through the Ancient Ruins. Mur is the last of his civilization, and needs Paya's help putting his soul to rest.

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Contribution

Where I contributed to the project:

  • Mechanics Programmer:

I created the characters using a mix of Unreal's Visual Scripting System (Blueprints), as well as native C++. Along with the characters, I created the Interactables that the players get to use to solve the puzzles.

  • UI / UX Programmer:

I created all the menus and make them functional. They were all made using Unreal's UI System (UMG).

  • Networking Programmer:

Using Third Party Plugins (Advanced Sessions, Advanced Steam Sessions), We were able to connect two players through Steam Networking. I also had to make networking work as intended throughout the game.

 

Team

Felipe Lara - Level Designer | Programmer | VFX Artist

Jace Nielsen - Environment & 3D Artist

Andrei Cabungcal - Mechanics, UI/UX, and Networking Programmer

Brodie Williams - Project Manager | Game Design | Narrative

 

Enoch Choi - Sound Designer (Lead) | Technical Sound Designer

Marion Edralin: Sound Designer | Dialogue Recordist

Katie Spence - Sound Designer | Music Arranger

 

Patricio Fabian Mendoza - Mur

Erin Walsh - Paya

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